I don't know how the females in this game can walk upright. Did Russ Meyer direct Dragon Age II?
The skill trees are a decent change, although I don't think they are that much of a departure from the linear skill progression in Dragon Age: Origins.
I'm not sold on the button mashing physical combat controls. Should you be able to call a long string of "A" button presses a "combo"? There are also other combat moves that are done at random with an "A" attack. Sometimes my thief would leap through the air to stab a nearby opponent. Even if I didn't want to head that way. Sometimes she would attempt a series of seemingly ineffective roundhouse kicks aimed at the back of an opponent who was moving away to attack someone else. I'd trail behind, kicking away but usually missing because my opponent was walking away from me more quickly than my kicks were carrying me forward.
I'm glad the programmable NPC tactics have been retained. Magic works the same way, and graphically Dragon Age finally looks like it belongs in this generation of consoles.
The dialogue wheel is kind of different now. As far as I can tell, "good" replies are still on the higher sections of the wheel and "evil" ones are at the bottom. For some reason on top of that they have added kind of pictographs that also convey the emotion of the dialogue choice. I still wish there was a "hard mode" for dialogue where the choices on the wheel are randomly positioned - and the pictograph thing is disabled.
I'm sure the full game will be riddled with bugs (like DA:O). I'm also sure I'll still enjoy it anyway. Just like the DA:O.