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#1 |
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Veteran
Join Date: Jun 2007
Location: /dev/null
Posts: 2,669
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Some interesting data out of this week's iPad update presser:
Granted the gaming catalog needs to grow, but titles like Infinity Blade and Sky Gambler prove that you can have the same calibre on iOS. Seems to me it's just a matter of time. Has console gaming already died and we just don't know it yet? |
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#2 |
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Join Date: May 2004
Location: Ottawa
Posts: 525
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Sure the iPad sells more but are people really replacing their consoles with iPads?
Can you play online games with an iPad? And what about things like controls? Is tapping and rotating a screen really that satisfying for certain types of games? |
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#3 |
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Moderator
Join Date: Mar 2002
Location: Burlington
Posts: 24,791
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Mobile phones and tablets are a obvious threat to mobile gaming but not home consoles at this point.
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#4 |
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Veteran
Join Date: Nov 2004
Location: North York
Posts: 1,620
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Agree with james99 right now. However in five years time, who knows? Apple or Google + random manufacturer might produce an iPad/Android tablet that could hook up to a TV via HDMI and support wireless controllers. Some games could be played on both the tablet and the TV and for others, you could have subsets for each output device. For example, customizing/outfitting your avatar could be done on a tablet while gameplay would be done on the TV.
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#5 |
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Moderator
Join Date: Nov 2002
Location: Ottawa
Posts: 5,370
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The console gamers are always going to want better graphics/shading/frame rates than can be crammed into a portable device.
There is some serious silicon in the Xbox360/PS3 and it is only going to be higher performance in the next generation consoles. The power requirements for those would drain an iPad3 battery very, very quickly not to mention the heat dissipation required, etc.
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Android rocks! |
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#6 | |
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Moderator
Join Date: Jun 2009
Location: Toronto, Wind Mobile, Rogers Cable, Teksavvy Extreme Cable
Posts: 3,232
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Quote:
I'm sure the iPad's graphical processing will be topped by the next generation of consoles, coming soon. And the higher resolution doesn't really matter because console gamers typically want the big screen of a TV, on which the iPad is only 1080p anyway. I think Nintendo should be very concerned at the moment, but Sony and Microsoft shouldn't be too concerned about the iPad. The bigger threat for them one day is probably a future version of Apple TV. |
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#7 |
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Join Date: Dec 2007
Location: SaskTel
Posts: 895
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nintendo? nah, they produce the majority of the quality titles for their platform, so it's not like they have to really worry about studios defecting
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#8 |
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Veteran
Join Date: Nov 2003
Location: Airdrie, AB
Posts: 3,822
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It may be more of a threat to the $60-$80 games than it is to the console itself. With games going for $0.99 and slightly above, I have yet to convince myself to get Mass Effect 3. I'll probably wait for the bargain bin.
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#9 |
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Join Date: Dec 2007
Location: SaskTel
Posts: 895
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the 99 cent games play like 99 cent games tho
there is a HUGE gap in the quality of games for iOS and windows/xbox/ps3/nintendo |
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#10 |
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Veteran
Join Date: Nov 2003
Location: Airdrie, AB
Posts: 3,822
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It's still hard to justify $60+ despite quality and scope. I'm not as excited about new games that pricey anymore.
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#11 | |
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Veteran
Join Date: Dec 2006
Location: Calgary AB
Posts: 3,168
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Quote:
The big misleading thing i see here is making the assumption that more people are playing games on an iPad vs traditional consoles. I also don't believe the statement that graphics processing power on an iPad is better than an Xbox 360 or PS3 - if this were so, those consoles would use a lot less power than they do (and yes, I understand the other components in a console affect power utilization, but the GPU is still a big factor here). I want to see how games perform at the new iPad's native resolution - if it can still deliver so-called "console quality" graphics at that point, then I'll be surprised. |
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#12 |
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Veteran
Join Date: Jan 2009
Location: 127.0.0.1
Posts: 1,817
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When comparing against a 7 year old console in a Moore's-law-world it really isn't a surprise that the new iPad has more GPU power. Of course, one needs to remember that the iPad 3 must drive a lot more pixels than a console does (even if they were to run games at 1080p).
I think the main weaknesses in new consoles are that the screen sizes are small and most games are designed for a touch screen - which isn't a great controller for many things. That would be like if game developers tried to make all games work only using Kinect. That would work well for a few game types, but not so well for many popular genres. |
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#13 |
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Veteran
Join Date: Jun 2007
Location: /dev/null
Posts: 2,669
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No reason that you couldn't have bluetooth controllers, though.
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#14 | |
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Moderator
Join Date: Nov 2002
Location: Ottawa
Posts: 5,370
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Quote:
Just because the resolution of the display is bigger doesn't mean much. Scaling algorithms are easy. Where the big power for GPUs in gaming PCs and consoles goes is into the shaders/pixel pipelines. They also have a lot of attached specialty DRAM to support the shaders. That kind of stuff is NOT in the iPad.
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Android rocks! |
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#15 |
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Veteran
Join Date: Jan 2009
Location: 127.0.0.1
Posts: 1,817
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jvincent,
I'm certain that Apple wouldn't just render all display images/content at 1024x768 and then scale it to 2048x1536, because if the iPad did that all the time, it would just be a pixel-double and it wouldn't look any better than the original. Until a 3rd party game dev who got early access to the new iPad hardware chimes in on how much pixel pushing power it has compared to a current console, it's just speculation. Of course, John Carmack predicted that this would happen rather quickly, so if the iPad 3 isn't as fast or faster than the current gen consoles, the next iteration certainly will be. |
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