Demon's souls is very hard ,but its one of the best games i've played ,when you defeat a boss its such a pleasure and relief cause some are very hard.I finally finished it took over 100 hours to level up enough so i could beat it!As for the servers ,you can still enjoy it without online ,bout all there is in online is someone of same level can invade you,or help you defeat a boss ,vice versa ,and its 20 bucks now ,well worth it!OH unless you wait for dark souls ,out in october!
Demon's Souls is more of an Action RPG than Dragon Age. By that I mean that in Dragon Age you instruct a character to attack, and the attack is automatically made. The character will keep attacking until the enemy is killed or new instructions are given. Whether the attacks hit are not is based on math (your attack rating vs opponents defence). In Demon's Souls, you are completely in control of your character on attack and on defence - and defence is way more of an important (and difficult) skill to master.
For me, Demon's Souls is the best game I have played on this generation of consoles. Don't think of Demon's Souls as hard. Think of it as unforgiving.
If you want a more traditional (and pretty darn good) RPG - Dragon Age is the one to pick up.
Absolutely love Demon's Souls. Yes it was stupid hard, but totally worth the patience as it was one of the greatest gaming experiences I have had in a long time. I never played the first Dragon Age, but the demo of the second completely turned me off of any purchase for the series.
Demon's Souls isn't stupid hard, it's unforgiving. If you want to play it slow and methodical you probably won't die THAT often. If you treat it like any other action RPG where you can take 20-30 bullets before dying you are in for a painful awakening.
Beat the first boss in Dragon Age: Origins. So far, for my first RPG experience, I actually enjoy the game. You can do quite a bit of "exporing the environment", and interaction as well. At times, I find if you have a lot of objectives, that I don't know what to do next though.
At times, I find if you have a lot of objectives, that I don't know what to do next though.
One of the things about DA that bothered me. While I appreciate an open world game, having dozens of quests for all different locations on the map was infuriating. If a game does something like that they really need a more intelligent system where you can filter all quests based on location so you can divide and conquer.